const runtime.timerHeaped

18 uses

	runtime (current package)
		time.go#L202: 	timerHeaped uint8 = 1 << iota
		time.go#L297: 		t.state &^= timerHeaped | timerZombie | timerModified
		time.go#L476: 	if t.state&timerHeaped == 0 && t.isChan && t.when > 0 {
		time.go#L508: 	if t.state&timerHeaped != 0 {
		time.go#L601: 	if t.state&timerHeaped != 0 {
		time.go#L637: 		if t.state&timerHeaped == 0 && when <= bubble.now {
		time.go#L681: 	need := t.state&timerHeaped == 0 && t.when > 0 && (!t.isChan || t.blocked > 0)
		time.go#L742: 		t.state |= timerHeaped
		time.go#L792: 				t.state &^= timerHeaped | timerZombie | timerModified
		time.go#L838: 				t.state &^= timerHeaped | timerZombie | timerModified
		time.go#L944: 		case t.state&timerHeaped == 0:
		time.go#L949: 			t.state &^= timerHeaped | timerZombie | timerModified
		time.go#L1095: 	if t.state&timerHeaped == 0 || t.state&timerModified != 0 {
		time.go#L1159: 	if t.state&timerHeaped != 0 {
		time.go#L1444: 	if t.astate.Load()&timerHeaped != 0 {
		time.go#L1455: 	if t.state&timerHeaped != 0 || t.when == 0 || t.when > now {
		time.go#L1489: 	if t.state&timerHeaped != 0 && t.state&timerZombie != 0 && t.when > 0 {
		time.go#L1521: 	if t.blocked == 0 && t.state&timerHeaped != 0 && t.state&timerZombie == 0 {