const runtime.timerHeaped
18 uses
runtime (current package)
time.go#L202: timerHeaped uint8 = 1 << iota
time.go#L297: t.state &^= timerHeaped | timerZombie | timerModified
time.go#L476: if t.state&timerHeaped == 0 && t.isChan && t.when > 0 {
time.go#L508: if t.state&timerHeaped != 0 {
time.go#L601: if t.state&timerHeaped != 0 {
time.go#L637: if t.state&timerHeaped == 0 && when <= bubble.now {
time.go#L681: need := t.state&timerHeaped == 0 && t.when > 0 && (!t.isChan || t.blocked > 0)
time.go#L742: t.state |= timerHeaped
time.go#L792: t.state &^= timerHeaped | timerZombie | timerModified
time.go#L838: t.state &^= timerHeaped | timerZombie | timerModified
time.go#L944: case t.state&timerHeaped == 0:
time.go#L949: t.state &^= timerHeaped | timerZombie | timerModified
time.go#L1095: if t.state&timerHeaped == 0 || t.state&timerModified != 0 {
time.go#L1159: if t.state&timerHeaped != 0 {
time.go#L1444: if t.astate.Load()&timerHeaped != 0 {
time.go#L1455: if t.state&timerHeaped != 0 || t.when == 0 || t.when > now {
time.go#L1489: if t.state&timerHeaped != 0 && t.state&timerZombie != 0 && t.when > 0 {
time.go#L1521: if t.blocked == 0 && t.state&timerHeaped != 0 && t.state&timerZombie == 0 {